Public beta · for WHOOP members

Every morning, your WHOOP feeds a creature.

Sleep well, recover, move inside your own range. One check-in a day turns last night's scores into VOLT and XP for a creature you raise, dress and collect.

Data by WHOOP
MOVLIHealth scoreVOLTPet XP
88%
Sleep
12.6
Strain
78%
Recovery
H 90.2 → +601 VOLT · +3,457 XP

A morning takes one to two minutes.

WHOOP does the measuring while you sleep. MOVLI only asks you to open the app once, look your creature in the eye, and collect.

Step 0106:48

WHOOP scores your night.

The moment your recovery is in, MOVLI hears about it and sends one notification: your harvest is ready. Sleep in and it waits.

Step 02H = 90.2

Three numbers become one health score.

Recovery, sleep performance and how yesterday's strain sat inside your personal range. Nothing else. No steps, no calories, no shaming.

88%
Sleep
12.6
Strain
78%
Recovery
Sleep
88 × 0.45
39.6
Strain in range
100 × 0.35
35.0
Recovery
78 × 0.20
15.6
Health score
90.2
Step 03Cap 1,000

Collect VOLT and XP.

A good day pays up to 1,000 VOLT and levels your creature. Your creature's efficiency, its gear and a streak of good days all add to the pot.

+601VOLT · base
Pet XP
+3,457

Overtraining earns less, not more.

Each morning your recovery and your own recent strain set a range four points wide. Land yesterday inside it and that part of the score is full. Fall short and it drops a little. Go past it and it drops faster.

Strain 12.6 · range 11–15 · in range → 100 / 100

Eight creatures. Three elements. Zero battles.

You start with a random one. The rest hatch from eggs you buy with VOLT. Every creature rolls its own base stats and growth, so two Sprouts are never quite the same. Twenty species is the goal.

Sprout, a grass creature
001

Sprout

Grass

Leaf-eared starter. Always the first to wake.

Ember, a fire creature
002

Ember

Fire

Warm, loud, never still for long.

Nimbus, a water creature
003

Nimbus

Water

Cloud on the head, cloud for a tail.

Fenna, a fire creature
004

Fenna

Fire

A fox who takes rest days seriously.

Pebbo, a water creature
005

Pebbo

Water

Round, patient, sleeps nine hours.

Moki, a grass creature
006

Moki

Grass

Leaf frog. Loves a long walk.

Luma, a water creature
007

Luma

Water

Pink axolotl. Rare in the wild.

Boro, a grass creature
008

Boro

Grass

Small bear, big recovery.

Dress them. Then keep them dressed.

A hat, a pair of shoes and a backpack. Each piece rolls its own stats, levels up as your creature does, and wears out a little on hard days. Repairs cost VOLT. Nothing is bought with money and nothing is traded.

Cloud sneakers · durability64 / 100
Cotton cap
HatLuck
Cloud sneakers
ShoesEfficiency
Scout pack
BackpackBoth

Eight rules we won't break.

MOVLI is built to sit quietly next to WHOOP, not to become a second job. These are the lines the whole game is drawn inside.

  1. One check-in a day

    The whole game happens in the morning. There is nothing to farm at night.

  2. One to two minutes

    Collect, glance at your creature, maybe level up. Then go live your day.

  3. Sleep, recovery and strain count equally

    No single number wins. A great night with no movement is still a good day.

  4. We never tell you how to train

    Your creature only asks that yesterday's strain landed inside your own range.

  5. Overtraining earns less, not more

    Push past your range and the day pays out less. The creature is on your side.

  6. No battles

    Creatures don't fight. Elements are a colour, not a weakness.

  7. Collect and raise

    Eight creatures now, twenty on the way. Levels, gear, and a shelf to show them off.

  8. Built for every age

    Friends see creatures and collections. Nobody sees anybody's body.

Your body stays yours.

MOVLI reads three daily scores from WHOOP, turns them into a game result, and throws the rest away. Friends compare creatures and collections. Nobody compares bodies.

Data by WHOOP

Disconnecting WHOOP or deleting your account removes our access at WHOOP and everything we hold. Read the privacy policy.

Stored

What we keep

  • Three numbers a day: recovery, sleep performance, final strain
  • How long you slept and how much WHOOP said you needed
  • Your creatures, gear, VOLT and streaks
Never stored

What we never keep

  • Heart rate, HRV, sleep stages or workouts
  • Anything a friend could use to judge your health
  • Payment details. There is nothing to buy.
Sprout, Ember and Nimbus walking away with their backpacks on

Sleep well tonight.

MOVLI is in public beta on TestFlight for WHOOP members. Install TestFlight, open the link, and your first morning is tomorrow.

Join the beta on TestFlight